ItemPicker.cs public virtual void Pick(string targetInventoryName, string playerID = "Player1") { FindTargetInventory(targetInventoryName, playerID); if (_targetInventory == null) { return; } if (!Pickable()) { PickFail (); return; } DetermineMaxQuantity (); if (!Application.isPlaying) { if (!Item.ForceSlotIndex) { _targetInventory.AddItem(Item, 1); } else { _targetInventory.AddItemAt(Item, 1, I..